But critical writing is not confined to the strict structure of the stereotyped academic institution (e.g. literature review papers, assigned blog posts about Constitutional law, etc, etc.). Critical writing branches out into many disciplines such as film (film reviews), food (reviews or opinions on restaurants, chefs, or marketplaces, etc), art (discussion of various works of art, spotlights on galleries, etc,), music (CD reviews, band spotlights) and gaming. The latter I will talk about at length - the same processes of writing apply to gaming writing as they do to other subject-writing, but there are some genre specific details to acknowledge.
First, writing about gaming is similar to other subject-writing in that it employs the same principles.
- Be concise
- Paint a Picture (be descriptive)
- Make writing accessible to genre newcomers, but know the audience (experienced gamers)
- Don't write in huge blocks of text -- break things up with multimedia elements
- Keep headlines concise and pertinent to the subject matter
- Don't give overbroad histories within the text - reference, but don't tell the entire backstory to every Zelda game.
- No cliches
- Use active voice
- Use complete hyperlinks and data tags for searches of your piece (if writing online at a blog or website).
- Punctuation is paramount
Second, critical writing in the gaming world, to most individuals, pertains to the game review. Yes, in recent years more attention has been paid to the societal, emotional and psychological aspects games have been presenting and thus creating critical writing prompts more akin to literary reviews essay term papers, but the classic critical writing prompt in gaming is the review, just as in film.
There are 5 sections essential to a game review:
The structure of the review can be linear, beginning with an introduction, the 5 sections and then a conclusion, or can intersperse the sections in any order, framed by the introduction and conclusion. Any history or anecdotal evidence is included in the introduction and a summation, reaction or any advice (such as if the game would be a good buy for a certain demographic of gamers or a rental for others) is included in the conclusion.
In more recent years, the game review has moved to include more multimedia than writing in certain circles (gametrailers.com - yet, writing is still used in the script. Check video at bottom of page), while in others rely almost solely on writing (gamepro.com/Kotaku), while other still use a relatively balanced combination of both (IGN.com).
Critical writing is not just writing, it's writing an opinion based on facts to inform others. Critical writing is meant to sway audiences into seeing the world through the eyes of the author, to expunge information in a tasteful, digestible way. Critical writing is examining an interest, seeing how it does or doesn't contain relevance, how it speaks to audiences, how it interacts with audiences or promotes or doesn't promote and idea. Sometime critical writing is simply why the author like/supports or doesn't like/support something.
Video game reviews show that critical writing doesn't have to be tedious or boring or even, should I say, all that nerdy. If given the right subject and practice, anyone can be a critical writer.
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